Monday, May 28, 2018
Sectordesign coming to life in Unity
Today Oskari created the first three rows of sectors in Unity. The first sector has a working randomizer for loot. The picture is zoomed really far away, to show all the sectors in place. Just imagine there is a small cabin on top of the sector pyramid, in the center. The player view will be zoomed in, so that the player cannot see too far, not even one sector as a whole.
The plan is to add several sector areas for the final game, so that there is a lot of exploring to do. For our first demo version, we will use these three sector areas so that we can start testing character movement.
We are still a little understaffed with Sini recovering from fever and Julia travelling. Jussi and Venla started working on character movement script today. We made a script for the character and enemies and snow with health points.
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